![]() For instance, these features allow users to instantly trade players old assets for new gaming gear, even without money involved. Their platform was upgraded in August 2019 to incorporate new features and make it more entertaining for players. According to their website, the company provides both, a toolset to build in-game economy and a place to buy, sell, collect or exchange a wide variety of in-game collectibles. ![]() For example, DMarket founders claim to have 10+ years of experience in virtual item trading and building in-game economy from scratch. It seems like this market is not very competitive for now, and there are only few third-parties that offer this solution. Either the game developers build in-game items economies themselves, or they hire a third party to provide that for them. And in-game skins becoming one of the main options for them to keep and entertain communities, and monetize their games at the same time. The new industry rules following a free-to-play model and the growth of subscription cloud services demand new monetization pathways from the game developers. Right now they are dedicating 7.1 hours weekly playing their favorite titles. As soon as access to titles will be easier and smoother, gamers will spend more time in the virtual worlds. ![]() ![]() With the gaming subscription services such as Google Stadia or Apple Arcade the in-game items trend will grow ‘on steroids’. ![]()
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